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Swift 정리 #5 Control flow코딩/Swift 2022. 12. 14. 06:26728x90
For-In Loops
// array let names = ["Anna", "Alex", "Brian", "Jack"] for name in names { print("Hello, \(name)!") } // Hello, Anna! // Hello, Alex! // Hello, Brian! // Hello, Jack!
// dictionary let numberOfLegs = ["spider": 8, "ant": 6, "cat": 4] for (animalName, legCount) in numberOfLegs { print("\(animalName)s have \(legCount) legs") } // cats have 4 legs // ants have 6 legs // spiders have 8 legs
// numeric ranges for index in 1...5 { print("\(index) times 5 is \(index * 5)") } // 1 times 5 is 5 // 2 times 5 is 10 // 3 times 5 is 15 // 4 times 5 is 20 // 5 times 5 is 25
// don’t need each value from a sequence // ignore the values: _ let base = 3 let power = 10 var answer = 1 for _ in 1...power { answer *= base } print("\(base) to the power of \(power) is \(answer)") // Prints "3 to the power of 10 is 59049"
// half-open range let minutes = 60 for tickMark in 0..<minutes { // render the tick mark each minute (60 times) }
// stride(from:to:by:) function to skip the unwanted marks // half-open range let minuteInterval = 5 for tickMark in stride(from: 0, to: minutes, by: minuteInterval) { // render the tick mark every 5 minutes (0, 5, 10, 15 ... 45, 50, 55) }
// stride(from:through:by:): closed range let hours = 12 let hourInterval = 3 for tickMark in stride(from: 3, through: hours, by: hourInterval) { // render the tick mark every 3 hours (3, 6, 9, 12) }
While Loops
- while evaluates its condition at the start of each pass through the loop
- repeat-while evaluates its condition at the end of each pass through the loop
While
while condition { statements }
// Snakes and Ladders game let finalSquare = 25 var board = [Int](repeating: 0, count: finalSquare + 1) // starting square is “square zero” board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02 board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08 var square = 0 var diceRoll = 0 while square < finalSquare { // roll the dice diceRoll += 1 if diceRoll == 7 { diceRoll = 1 } // move by the rolled amount square += diceRoll if square < board.count { // if we're still on the board, move up or down for a snake or a ladder square += board[square] } } print("Game over!")
Repeat-While
repeat { statements } while condition
let finalSquare = 25 var board = [Int](repeating: 0, count: finalSquare + 1) board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02 board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08 var square = 0 var diceRoll = 0 repeat { // move up or down for a snake or ladder square += board[square] // roll the dice diceRoll += 1 if diceRoll == 7 { diceRoll = 1 } // move by the rolled amount square += diceRoll } while square < finalSquare print("Game over!")
Conditional Statements
if
temperatureInFahrenheit = 90 if temperatureInFahrenheit <= 32 { print("It's very cold. Consider wearing a scarf.") } else if temperatureInFahrenheit >= 86 { print("It's really warm. Don't forget to wear sunscreen.") } else { print("It's not that cold. Wear a t-shirt.") } // Prints "It's really warm. Don't forget to wear sunscreen."
Switch
switch some_value_to_consider { case value_1: respond_to_value_1 case value_2, value_3: respond_to_value_2_or_3 default: otherwise_do_something_else }
let someCharacter: Character = "z" switch someCharacter { case "a": print("The first letter of the alphabet") case "z": print("The last letter of the alphabet") default: print("Some other character") } // Prints "The last letter of the alphabet"
No Implicit Fallthrough
let anotherCharacter: Character = "a" switch anotherCharacter { case "a", "A": print("The letter A") default: print("Not the letter A") } // Prints "The letter A"
Interval Matching
let approximateCount = 62 let countedThings = "moons orbiting Saturn" let naturalCount: String switch approximateCount { case 0: naturalCount = "no" case 1..<5: naturalCount = "a few" case 5..<12: naturalCount = "several" case 12..<100: naturalCount = "dozens of" case 100..<1000: naturalCount = "hundreds of" default: naturalCount = "many" } print("There are \(naturalCount) \(countedThings).") // Prints "There are dozens of moons orbiting Saturn."
Tuples
let somePoint = (1, 1) switch somePoint { case (0, 0): print("\(somePoint) is at the origin") case (_, 0): print("\(somePoint) is on the x-axis") case (0, _): print("\(somePoint) is on the y-axis") case (-2...2, -2...2): print("\(somePoint) is inside the box") default: print("\(somePoint) is outside of the box") } // Prints "(1, 1) is inside the box"
Value Bindings
let anotherPoint = (2, 0) switch anotherPoint { case (let x, 0): print("on the x-axis with an x value of \(x)") case (0, let y): print("on the y-axis with a y value of \(y)") case let (x, y): print("somewhere else at (\(x), \(y))") } // Prints "on the x-axis with an x value of 2"
Where
let yetAnotherPoint = (1, -1) switch yetAnotherPoint { case let (x, y) where x == y: print("(\(x), \(y)) is on the line x == y") case let (x, y) where x == -y: print("(\(x), \(y)) is on the line x == -y") case let (x, y): print("(\(x), \(y)) is just some arbitrary point") } // Prints "(1, -1) is on the line x == -y"
Compound Cases
let someCharacter: Character = "e" switch someCharacter { case "a", "e", "i", "o", "u": print("\(someCharacter) is a vowel") case "b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "y", "z": print("\(someCharacter) is a consonant") default: print("\(someCharacter) isn't a vowel or a consonant") } // Prints "e is a vowel"
let stillAnotherPoint = (9, 0) switch stillAnotherPoint { case (let distance, 0), (0, let distance): print("On an axis, \(distance) from the origin") default: print("Not on an axis") } // Prints "On an axis, 9 from the origin"
Control Transfer Statements
- continue
- break
- fallthrough
- return: function
- throw: error handling
Continue
let puzzleInput = "great minds think alike" var puzzleOutput = "" let charactersToRemove: [Character] = ["a", "e", "i", "o", "u", " "] for character in puzzleInput { if charactersToRemove.contains(character) { continue } puzzleOutput.append(character) } print(puzzleOutput) // Prints "grtmndsthnklk"
Break
ends execution of an entire control flow
Break in a Loop Statement
Break in a Switch Statement
let numberSymbol: Character = "三" // Chinese symbol for the number 3 var possibleIntegerValue: Int? switch numberSymbol { case "1", "١", "一", "๑": possibleIntegerValue = 1 case "2", "٢", "二", "๒": possibleIntegerValue = 2 case "3", "٣", "三", "๓": possibleIntegerValue = 3 case "4", "٤", "四", "๔": possibleIntegerValue = 4 default: break } if let integerValue = possibleIntegerValue { print("The integer value of \(numberSymbol) is \(integerValue).") } else { print("An integer value couldn't be found for \(numberSymbol).") } // Prints "The integer value of 三 is 3."
Fallthrough
let integerToDescribe = 5 var description = "The number \(integerToDescribe) is" switch integerToDescribe { case 2, 3, 5, 7, 11, 13, 17, 19: description += " a prime number, and also" fallthrough default: description += " an integer." } print(description) // Prints "The number 5 is a prime number, and also an integer."
Labeled Statements
let finalSquare = 25 var board = [Int](repeating: 0, count: finalSquare + 1) board[03] = +08; board[06] = +11; board[09] = +09; board[10] = +02 board[14] = -10; board[19] = -11; board[22] = -02; board[24] = -08 var square = 0 var diceRoll = 0 gameLoop: while square != finalSquare { diceRoll += 1 if diceRoll == 7 { diceRoll = 1 } switch square + diceRoll { case finalSquare: // diceRoll will move us to the final square, so the game is over break gameLoop case let newSquare where newSquare > finalSquare: // diceRoll will move us beyond the final square, so roll again continue gameLoop default: // this is a valid move, so find out its effect square += diceRoll square += board[square] } } print("Game over!")
Early Exit
func greet(person: [String: String]) { guard let name = person["name"] else { return } print("Hello \(name)!") guard let location = person["location"] else { print("I hope the weather is nice near you.") return } print("I hope the weather is nice in \(location).") } greet(person: ["name": "John"]) // Prints "Hello John!" // Prints "I hope the weather is nice near you." greet(person: ["name": "Jane", "location": "Cupertino"]) // Prints "Hello Jane!" // Prints "I hope the weather is nice in Cupertino."
Checking API Availability
if #available(platform name version, ..., *) { statements to execute if the APIs are available } else { fallback statements to execute if the APIs are unavailable }
if #available(iOS 10, macOS 10.12, *) { // Use iOS 10 APIs on iOS, and use macOS 10.12 APIs on macOS } else { // Fall back to earlier iOS and macOS APIs }
@available(macOS 10.12, *) struct ColorPreference { var bestColor = "blue" } func chooseBestColor() -> String { guard #available(macOS 10.12, *) else { return "gray" } let colors = ColorPreference() return colors.bestColor }
if #available(iOS 10, *) { } else { // Fallback code } if #unavailable(iOS 10) { // Fallback code }
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